Black Desert asks the question- What if we made an MMO expansion and didn’t invite any monsters–

Black Desert Online has been around since 2014, and has been enchanting players with its limitless progression, fighting-game style combat, and gigantic roster of playable classes. There’s no level limit—once you hit the ‘soft cap’ of 62, experience gain slows to a crawl, but it’s still there. In the last decade the studio has released updates that focus on PvP, PvE, and PvT. 

(That’s player versus tree. There’s so much crafting.)

What the studio hasn’t done, however, is release an expansion focused more on story than on having tons of monsters to grind. Until now.

Land of the Morning Light is the new update for BDO, out June 14. It features a brand new continent, found far to the northwest of the lands currently occupied by heroes grinding just a few more blood wolves before bedtime. It’s inspired heavily by Korean myths and medieval culture, and developer Pearl Abyss hopes that global players who’ve been exposed to more Korean media o…

‘RPG shooter’ Witchfire comes to Steam, and after a year of early access on Epic it’s finally turning into the game I always wanted it to be


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Ara- History Untold review – A thin but accessible 4X that’s not a threat to Civ’s crown

George Washington and I go way back—around three millennia, give or take a hundred years. He may have been Buddhist while my Korean people were devoted to the pantheon of Hellenic gods, but we traded goods and propelled each other’s research, arriving in Ara: History Untold’s Era of Antiquity with the world at our feet.

One of our projects was to build a great road between our capitals, but the Ethiopians—whose territory this road was to pass through—refused us access. So George and I flattened Addis Ababa to make way for our old-world trade highway. All was wonderful, but over the centuries our two territories came to fill the void left behind by Ethiopia. We eventually came to share a border and, in a tale as old as Sid Meier, were doomed to become rivals; it was just a question of who would make the land grab first. What George didn’t know is that I’ve been playing 4X games since the original Civilization, and by the time he declared war, my mangonels we…

A singleplayer Dead by Daylight game is coming from the makers of The Dark Pictures Anthology-

The long-running multiplayer survival horror game Dead by Daylight is about to move into the singleplayer realm courtesy of a new project in development at Supermassive Games, the developer of Until Dawn, The Dark Pictures Anthology, and The Quarry.

Details on the Supermassive project won’t be announced until later this year, but Dead by Daylight studio Behaviour Interactive said it “will offer players an intense narrative experience filled with powerful life-or-death choices set within the backdrop of Dead by Daylight.”

“We’ve been working hard to blend intention, agency, and the branching storytelling of a Supermassive game together with Dead by Daylight’s mythology to create an intense narrative experience filled with power life-or-death choices,” executive producer Traci Tufte said during today’s Year 7 anniversary broadcast. “Our game will be set outside the Entity’s realm and features the story of a new cast of characters, who players will follow for an unprecedent…

ASRock heard you like AMD X670 mobos, so it turned a B650 into an X670 with an add-in card-

The quirky cats at Asrock have come up with another offbeat idea. Adding a second chipset to an AMD motherboard via a PCIe add-in card. Yup, really. The starting point is an ASRock B650 LiveMixer board to which a second AM5-spec chipset is added to the setup using an extra board adapter. Genius, right? Kinda.

Numerous caveats ensue, and ultimately this is a recipe for spending more money that you would have on the X670 motherboard in the first place, only to have the X670 chipset bit hobbled by the PCIe interface. But hold that thought. 

As Level1Techs explain, the whole idea hinges on the fact that the AMD AM5 platform can support multiple chipsets either directly connected to the CPU or via daisychaining. That’s how it differentiates between X670 and B650 motherboards, one has two chipsets dies and the budget version just one. So, ASRock decided to add a second chipset via a PCIe add-in card.

The X670 expansion kit comprises an add-in board with dual quad-la…

Apex Legends hits all-time player count peak on PC following team deathmatch update, free hero giveaway-

As spotted by Kotaku, Apex Legends surpassed its all-time peak Steam player count on February 15, logging 610,433 concurrent gamers and blowing away its previous high of 510,000 last August. This milestone comes in the midst of a beefy four-year anniversary update to the game that added a new class system to organize its heroes, a team deathmatch mode, and free hero giveaways.

The new class system is probably the biggest long-term change to Apex. The preexisting heroes have been organized into team roles in a similar fashion to Overwatch, and the new archetypes confer additional bonuses to their respective heroes. There’s a full breakdown in Apex Legends’ Revelry patch notes, but the new classes are as follows:

  • Assault: More ammo per stack, can access “red bins.” Bangalore, Ash, Fuse, Mad Maggie, Revenant
  • Skirmisher: Can reveal care packages. Wraith, Valkyrie, Octane, Horizon, Mirage, Pathfinder
  • Recon

Baldur’s Gate 3 used intimacy coordinators for sex scenes- ‘I never felt ‘yuck’ in a recording session at all,’ says actor-

When we talk about videogames taking cues from Hollywood, it’s normally a reference to bombastic cinematics or a stacked cameo cast, not really behind the scenes staff. That’s the case for Baldur’s Gate 3 though, which used intimacy coordinators—professional advocates for actors appearing in explicit scenes—to help manage production of its romances between characters.

As we’ve already seen, Baldur’s Gate 3 romances can get quite spicy, and Larian used motion capture with actors to create its cinematics, as seen in a cinematics explainer video from a couple years ago. There was lots of combat and conversation to capture, but also sex. Thus the professionals that Larian called in.

According to SAG-AFTRA, “an intimacy coordinator is an advocate, a liaison between actors and production, and a movement coach and/or choreographer in regards to nudity and simulated sex and other intimate and hyper-exposed scenes.”

Unlike movies and TV, moc…

Baldur’s Gate 3 dev says it’s Larian’s philosophy to ‘fuel and reward’ player creativity- ‘They found a way to exploit the game, let them have it, it’s awesome’-

At a games conference in Sofia, Bulgaria earlier this year, Larian gameplay scripter Mihail Kostov gave a presentation outlining the philosophies and strategies the studio employs to ensure games like Baldur’s Gate 3 stay playable even as players are actively tearing them apart. Recently made public on YouTube (via GamesRadar), Kostov’s talk explains how Larian addresses “edge cases”—times when “player action may push a system to the extreme”—with solutions that reward, rather than stifle, creativity.

We’ve written about the near-absurd depth of contingencies Baldur’s Gate 3 has in place to account for player chaos, like its roster of purpose-built backup NPCs who stand ready to replace any plot-relevant characters you might murder (and replacements for those replacements). While every developer designs with edge cases in mind, Kostov says Larian likes to “draw the line further out.”

Larian goes to such lengths to accommodate edge cases because,…

Bandai Namco officially announces Bryan Fury for Tekken 8, after accidentally announcing Bryan Fury for Tekken 8-

Bryan Fury is coming to Tekken 8, Bandai Namco has revealed. Twice.

Everyone’s favourite deranged zombie cyborg was confirmed for Tekken 8’s character roster at this year’s Combo Breaker fighting tournament, held over the weekend. The announcement came in the form of a trailer, viewable above, with the tagline “A wildcard for violence and destruction”.

The announcement didn’t go entirely smoothly, however. As reported by VGC, the trailer was apparently posted to an official Instagram account earlier than intended, left up long enough to start circulating among YouTube channels before being pulled offline.

Tekken producer Michael Murray issued an apology for the premature reveal on Twitter, stating “I apologise to fans who saw that particular thing in not the way @Harada_Tekken and I had wanted it to happen,” Murray added. “I feel bad for all you guys.”

According to VGC, Tekken 8’s director Katsuhiro Harada also commented on the leak in a subsequently deleted …

Baldur’s Gate 3 was so big that Larian has developed a ‘Simpsons did it’ problem- ‘Whenever we’re talking about things, we say we did that in BG3’-

Larian is following up Baldur’s Gate 3 with not one but two new RPGs. And, unsurprisingly, they’ll likely be big ‘uns. That’s just Larian’s style, but it does come with some problems, especially when they’re following a game as massive and elaborate as Baldur’s Gate 3. 

One of the challenges inherent in following up a massive RPG with more beefy RPGs is finding original ideas to fill them with. Chatting with writing director Adam Smith for Baldur’s Gate 3’s first anniversary (check out the full interview on Larian’s past, present and future), he tells me that this is an issue Larian’s currently bumping up against. 

“One of the biggest problems we have now is that whenever we’re talking about things, we say we did that in BG3,” says Smith. “And it turns out, we did a lot of things in BG3 when we think back to it.” It’s the classic ‘Simpsons did it’ problem. 

This isn’t a new concern for Larian, though. The first Divinity: Original Sin was also pretty …

Baldur’s Gate 3 player finds an edge case the game doesn’t account for- Reverse-pickpocketing a dead wizard into the devil’s inventory like a Trojan nuke-

Baldur’s Gate 3 has choices—oodles of ’em. Choices that Larian’s accounted for, for the most part. In my recent playthrough, instead of taking a certain character to a certain body for a story quest, I picked up the corpse and dumped it back in camp like a cat bringing their owner a dead bird. The dialogue still worked (though I had to have them in my party) besides one or two out-of-context lines. 

However, one player has found an edge-case scenario that the game doesn’t account for at all, and it’s honestly pretty reasonable when you break it down. Spoilers for Act 1 and Gale’s storyline to follow, as well as a minor Act 3 spoiler. 

As outlined by ThePawn08 on the game’s subreddit, reverse-pickpocketing a dead wizard onto the devil incarnate isn’t on the list of things Larian thought to program. For context: Gale of Waterdeep (ponderer of orbs and all-around dweeb) has a sphere of Netherese mag…

After Life by You’s disastrous end, Paradox chalks up a 90% drop in operating profit for Q2- ‘We end the second quarter of the year with mixed feelings’

It’s been a rough time for Paradox. Bloodlines 2 has been a (wrong kind of) nightmare, it cut ties with Harebrained Schemes after Lamplighters League underperformed, Cities: Skylines 2 came out with a raft of tech bugs, Millennia disappointed, and, of course, the company totally canned its Sims competitor Life by You and shuttered the studio making it.

So it’s not surprising that the company’s Interim Report, released today, contains the kind of news that will make you suck air through your teeth. The good news? The company was still operating at a profit in its second quarter, which lasted from April 1 to June 30 this year. The bad news? It was only by the skin of its teeth, and only really thanks to its homegrown stalwarts—CK3, Victoria 3, Hearts of Iron 4—rather than any of the risks it’s taken in the last few years. Though Age of Wonders 4, from Triumph Studios, has also done well for Paradox.

The headline number is a decrease in operating profit of 90%…

An official Cult of the Lamb comic was funded in just 6 minutes, and I’m getting serious FOMO from the limited-time donator bonuses-

Just when I thought I couldn’t get more invested in the adorably bloody roguelike world of Cult of the Lamb, developer Devolver Digital teamed up with comic book publisher Oni Press to launch a new comic series, Cult of the Lamb: The First Verse, written by Alex Paknadel and drawn by Troy Little. 

As someone who has only just begun their descent into a cult (thanks to some very enthusiastic pestering from a friend), this comic series looks like a brilliant way to get to know all the creatures that I’ll eventually encounter in Cult of the Lamb. The series will also follow the star of the show, The Lamb, as they forge ahead on their path of recruiting new followers and expanding their religious cult. 

It’s clear that I’m not the only one excited by this prospect. With 30 days to go until the all-or-nothing deadline of April 12, Cult of the Lamb: The First Verse reached its goal of £7,800 in just six minutes—now the pledges are sitting at $89,500/&poun…

As a recent D&D to Pathfinder 2e convert, this Humble Bundle’s value is absurd—getting you everything you need to start playing, plus extra adventures, for $15

I’ve recently started running a Pathfinder 2e edition game for my formerly 5e friend group—and while I’m not abandoning D&D in its entirety, I’ve been super impressed with the system so far.

One blessing to my wallet is how much of it you get for basically free—Archives of Nethys is an officially-supported hub that has all of the player content, creatures, and so on from all sources. It feels like piracy from a sketchy wiki—but it’s not, Paizo’s 100% okay with it.

It’s not in lockstep with official content, but it’s bountiful enough that I’ve not minded one bit. Conversely, its Foundry Virtual Tabletop (VTT) integration just… gives you everything bar the adventures themselves.

Basically, Paizo makes most of its money through official adventure paths, which, as a DM who runs exclusively homebrew, makes me feel like I’ve been robbing Paizo, somehow. Well, great news: There’s now a way for me to feel like even more of a cheapskate, as th…

AMD confirms imminent launch of ‘new enthusiast-class Radeon 7000-series cards’-

AMD is finally committing to rounding out its RDNA 3 GPU stack, with Dr. Lisa Su promising it is going to be launching new “enthusiast-class” graphics cards before the end of October. We’ve already had sources suggesting an August reveal for new cards, and a September launch is looking pretty good right now.

It’s promising that Dr. Su is stating publicly that AMD is going to be releasing multiple cards, which implies that we will see both the RX 7800 and RX 7700 GPUs dropping in the next few months. After it dropped a solo Radeon RX 7600 at the end of May, there was maybe some concern that it would continue to drip-feed us RDNA 3 cards.

The announcement came in the recent AMD Q2 financials call, where some more green shoots of the PC industry revival have been noted. Those shoots are still pretty fragile, though, as AMD’s gaming segment is still suffering from lower GPU sales, down both year-on-year and compared to the previous three months. Thankfully, it’s semi-custom&…

A book about text adventures is the latest essential addition to your videogame history library-

Last year, Aaron A. Reed published 50 Years of Text Games, a fascinating history of the kind of games where you have to “get lamp” or “float down the Columbia river”. It covered ancient classics like Hunt the Wumpus and The Hitchhiker’s Guide to the Galaxy through to more modern games doing fascinating things with letters on a screen like Dwarf Fortress and 80 Days. Now he’s published a companion volume called Further Explorations, which covers stuff that had to be left out of the original—which focused on one exemplary game from each year from 1971 to 2020—but is no less interesting.

That includes games you may have heard of like Lovecraftian horror adventure Anchorhead, as well as more obscure games, like one with a simulated model of every Manhattan block south of 110th. Reed’s just as good at retelling the story of famous Infocom classics as he is at unearthing things you’ve never heard of like Silverwolf, which was one of eight well-reviewed but now forgotten …

AMD’s launched a pair of new budget chips in its 8000-series, lopping the GPUs of its APUs-

AMD has finally launched two new processors in its 8000-series of APUs, except these ones strictly aren’t APUs (Accelerated Processing Units) as the large integrated GPU is completely disabled. That might not seem like they’re worth considering but AMD has sweetened the deal by making them its cheapest AM5 socket chips to date.

We first heard tell of these new models, based on the non-chiplet Phoenix 2 architecture, back in March and now we’ve got a full global launch on our hands. The silicon was originally used for laptops and some handheld PCs, before making an appearance in the desktop PC market in the form of the 8000G series. The best one of those, the Ryzen 7 8700G, is a great way to start the basis of a cheap 1080p gaming PC, although it’s a little on the pricey side with a SEP of $329.

That’s the same price as the Ryzen 7 7700, which only has a very basic GPU, though its higher boost clock speed and larger L3 cache make it a better CPU than the 8700G. The new Ry…

Arrowhead CEO says Helldivers 2 was going to have helmets with bespoke HUD elements like enemy outlines—but they were cut due to ‘well, having to ship the game’-

Johan Pilestedt, the CEO of Arrowhead Games, made a visit to the Helldivers 2’s Discord recently. He answered a deluge of questions before needing to “do [his] part as a husband and watch ‘The Boys'”, though one answer in particular leapt out at me—turns out, helmets were originally meant to actually do something.

As you might be aware, helmets in Helldivers 2 are purely cosmetic. However, they have their own section in the Armoury with stat readouts and a window dedicated to showing off their bonuses—of which there are none. 

It always struck me as particularly strange. That’s a lot of UI elements dedicated to conveying the same information—every helmet is “Standard Issue” and provides 100 armour rating, speed, and stamina regen. So why make a note of it at all?

As Pilestedt reveals, Arrowhead actually had designs on making helmets a key part of your loadout: “I know there’s a convo on helmets … Originally, each helmet was go…

A Dead Cells animated series is coming in 2024, but untangling the game’s patchwork story is a daunting task-

I love every single one of Dead Cells’ animated trailers—they’re funny, well-produced, and hit me right in my weakness for chunky and expressive linework. I’m not, however, entirely sure how the writers and animators are going to dig up a compelling narrative from Dead Cell’s bloated, five-year-long story.

Dead Cells – The Animated Series will be made by Bobbypills—the same team responsible for their trailers—and co-produced by the French Animation Digital Network. It’s set to span 10 seven-minute episodes and will “initially be exclusive to France before being made available worldwide” in 2024.

While I’m confident the series will be good fun, ‘good fun’ doesn’t carry a good story. They’ve added plenty of lore and worldbuilding to the 2018 roguelike since my initial excursions as the Beheaded, but the act of tying those threads together into a single narrative is a huge task. I can only imagine that Motion Twin’s narrative …

Avowed’s devs tap the it’s not Skyrim sign for the third time in a year (at least), and ‘don’t love’ to compare games, anyway-

Seeing Obsidian’s developers make the same public statement for the third time in a year that the studio’s upcoming RPG Avowed isn’t like Skyrim reminds me of nothing so much as a prank interview with Elijah Wood—in which the Lord of the Rings co-star Dominic Monaghan torments poor Frodo with repeat enquiries into whether he wears wigs.

Well, it’s happened again. This comes after a statement made in June last year, wherein Obsidian CEO Feargus Urquhart told us that Avowed was no longer like Skyrim. Then an interview with PCGamesN in January, wherein Patel told them that the game was not like Skyrim. This latest assurance comes from GameInformer, who were once more told that Avowed is not (you might want to sit down) like Skyrim.

When asked about the comparison, game director Carrie Patel replies: “I think the best comparison is The Outer Worlds. I think that gives a much clearer idea of the scope of the game and also the design and layout.”

While thi…

Asus and ASRock BIOS files provide yet more evidence AMD’s cheap Phoenix laptop APU will rise on desktop-

Motherboard BIOS updates are rarely newsworthy but the latest ones from Asus and ASRock, for some of their AM5 X670 models, contain an Agesa update that provides more evidence AMD is definitely going to release a Ryzen 7000G desktop APU, using its laptop Phoenix architecture. 

Just don’t ask when.

As reported by Hardwareluxx, the fresh BIOS files contain the 1.1.0.0 version of AMD’s Agesa software. This is essentially a checklist for PCs to follow when they first boot up, to ensure that the CPU, RAM, and motherboard chipset all correctly initialise. Any new processors have to be included in the lists, otherwise, the BIOS won’t function properly.

In this latest revision, there are clear entries for Phoenix 7xxx APUs. At present, desktop PCs sporting Ryzen 7000-series CPUs are host to Raphael processors, which use one or two 5nm chiplets for the Zen 4 cores and a single 6nm IO chip, that also houses two RDNA 2 compute units for very basic graphics outpu…

‘New Vegas is a very, very important game to us,’ says mildly exasperated Todd Howard, who will never stop getting grilled about New Vegas-

If we keep bugging Todd Howard about Fallout: New Vegas, I wonder if he’ll get so irritated that he eventually turns against the game for real? For now, at least, the Bethesda Game Studios director has reiterated that he likes New Vegas, the 2010 Fallout spin-off developed by Obsidian, and also likes Obsidian, and also respects New Vegas’ lore, and also isn’t trying to erase it from history.

The question posed was a benign one, actually: On a Kinda Funny Games stream, a fan asked whether Bethesda and Obsidian now both being owned by Microsoft opens up the possibility of another collaboration. To that, Howard said that he can’t say: “I can’t speak to things that we’re doing with the franchise in the future, obviously.”

While posing the question, host Greg Miller joked that Howard didn’t have to answer at all given his rumored disdain for New Vegas. Taking the cue, Howard once again put it on record that he is not and has never been an Obsidian hater.

“First I’ll say…

After 4 years, Destiny 2’s Cayde-6 finally gets the memorial he deserves-

It’s Lightfall day, and players are already finding new details in Destiny 2’s latest expansion. Those who visit the Tower before jetting off to Neomuna will notice some redecorating that has occurred in the time since the game went offline for maintenance. Near Zavala you’ll find the new Monument to Fellowship, and with it a memorial to a long-departed NPC.

Cayde-6 was the Nathan Fillion-voiced joker of the Vanguard—the de facto leaders of the Guardians. His death was the inciting incident of Destiny 2’s first expansion, Forsaken, and was teased heavily in the run-up to its release back in September 2018. It was a dramatic moment for fans: the first major on-screen character to die his final death in the fight against the Darkness.

The new memorial is a simple bust with a plaque showing his gun, the Ace of Spades. And when you approach, you can hear a selection of messages from characters in the game.

I’m particularly amused by Crow’s message, which you can …

BioWare lays off roughly 50 employees- ‘We must shift towards a more agile and more focused studio’-

In a blog post that studio manager Gary McKay said was “deeply painful and humbling to write,” BioWare announced that it is laying off roughly 50 employees in order to “preserve the health of the studio and better enable us to do what we do best: create exceptional story-driven single-player experiences filled with vast worlds and rich characters.”

“In order to meet the needs of our upcoming projects, continue to hold ourselves to the highest standard of quality, and ensure BioWare can continue to thrive in an industry that’s rapidly evolving, we must shift towards a more agile and more focused studio,” McKay wrote. “It will allow our developers to iterate quickly, unlock more creativity, and form a clear vision of what we’re building before development ramps up.

“To achieve this, we find ourselves in a position where change is not only necessary, but unavoidable. As difficult as this is to say, rethinking our approach to development inevitably means reorgani…

Assassin’s Creed Shadows executive producer says Elon Musk is just ‘feeding hatred’ with his reaction to the game’s Black protagonist-

Assassin’s Creed Shadows has returned to the dual protagonist system that we last saw in Syndicate, letting us play as two characters—rather than having us just pick either a male or female protagonist as in Odyssey and Valhalla—with different playstyles. This immediately prompted a backlash, not because people don’t want to have two protagonists, but because one of them happened to be a Black man. 

Yasuke is an enigmatic historical figure who lived in Japan in the 16th century and is the first African to be officially recorded in the country. He arrived in Japan with Christian missionaries, after which he became an attendant of Oda Nobunaga. We don’t know a lot about Yasuke, but as an outsider who went on to serve one of the most powerful men in Japan, his story is naturally intriguing, and perfect for Assassin’s Creed, which uses history as a springboard to tell its own stories. 

When Ubisoft was researching its latest game, “Yasuke kept surfacing…

Belarusian KGB adds World of Tanks studio boss to terrorist list-

Nikolai Katselapov, the chief business development officer at World of Tanks studio Wargaming, appears to have been added to a list “of organisations and individuals involved in terrorist activities” by Belarus’ Committee for State Security (or KGB, yes, as in that KGB). In a move which was likely sparked by Wargaming pulling out of Belarus following Russia’s invasion of Ukraine, he is accused under article 290-1—”Financing of terrorist activities”—of the Criminal Code of the Republic of Belarus.

Katselapov was actually added to the list all the way back on December 30, but it was only when independent Belarusian newspaper Nasha Niva (via Game World Observer) reported on the story that it came to wider public knowledge. Nasha Niva believes that Katselapov is still free, which would make sense given that Wargaming hasn’t been present in Belarus for nearly a year now, but hasn’t been able to obtain comment from the company thus far.

I’ve also reached o…

5 years after it was yanked off stores, GOG’s bringing underrated spy RPG Alpha Protocol in from the cold with fewer crashes and new achievements-

Good news for those of still fighting the good fight, still holding aloft the proud banner of truth and justice, still committed to struggle for what’s right instead of what’s simply popular. Five years after it was unceremoniously yanked from sale, Alpha Protocol is back via GOG.

If you’re of stout heart and righteous spirit, you’ll already know that Alpha Protocol is a straight-up banger, an Obsidian RPG set in the high-stakes world of modern international espionage rather than a more familiar fantasy or sci-fi setting. Yes, okay, it was deeply flawed—the game was either a cakewalk or surreally difficult depending on which skills you chose to specialise in—but it made up for it with a robust system of choice and consequence: How you chose to behave really mattered in a way few games have managed since.

But thrilled as I am that Alpha Protocol is finally back in stores (or one store, anyway), it’s not all that’s going on here. In a chat with GOG’s Z…

Baldur’s Gate 3 modder haphazardly adds lone wolf mode inspired by Divinity 2- ‘I have not playtested this mod for more than an hour’-

If I got to redesign Baldur’s Gate 3 to fit my specific preferences, the first thing I’d do is get rid of the party system. My posse of Shadowheart, Astarion, and Karlach is great, but my favorite character to roleplay is the wandering ronin—the problem solver with an air of mystery who can take care of himself (Geralt of Rivia, essentially). But alas, BG3 is built with a full party of four in mind. You could try to fly solo, but difficulty doesn’t scale to smaller parties, so fights would inevitably become impossibly punishing. Unless mods can save the day.

A new mod from Nexus user Mordread256 aims to make solo play viable with buffs inspired by a perk from Larian’s previous RPG, Divinity: Original Sin 2. “Lone Wolf” attempts to even the odds in fights by giving the player character extra opportunities to attack and a quicker leveling curve.

Here’s the full list of changes:

  • Double main actions, bonus actions, spell slots, and so…

Among Us is doing a collab with some of the most popular indie games ever released-

People did a lot of things to pass time during the early pandemic lockdowns: learn to play the guitar, make sourdough starter, spray their groceries with disinfectant. Among those popular pandemic activities was identifying murderous space goons in Among Us, and if you’ve set the social deduction game aside since then, you might be interested to know that there’s still lots of activity around it—most recently, a collaboration with a bunch of big indie games.

Announced this week, Innersloth is doing a new Cosmicube that features cosmetics from Celeste, Undertale, Crypt of the Necrodancer, Untitled Goose Game, A Hat in Time, Castle Crashers, and Alien Hominid.

A Cosmicube, for the uninitiated, is Among Us’s version of a battle pass. Once you purchase the cube with Beans, a free currency earned in-game, you can unlock the cosmetics by spending another currency you earn by playing the game. (It’s all explained here.) 

The Indie Cosmicube can be purchased wit…

40K’s edgelord assassins are coming to turn-based tactics game Chaos Gate – Daemonhunters-

In a setting as self-consciously dark as Warhammer 40,000 you really have to go out of your way to seem like “a bit much”, but the black-clad killers of the Officio Assassinorum pull it off. They look like something a teenager who read too many Wolverine comics would come up with, and I love them. After going under-represented in 40K videogames they’ll be joining the ranks of Chaos Gate – Daemonhunters in the Execution Force expansion.

A previous teaser video made the fact the assassins were coming pretty obvious, but who bothers with subtlety when you’ve got power claws and skull masks? Your squad of Grey Knights will be able to recruit four assassins, one from each of the four temples: Callidus, Vindicare, Culexus, and Eversor. Callidus are specialists in disguise and stealth, Vindicare are long-range snipers, Culexus are psychically null and therefore experts at shutting down psykers (and are also invisible to daemons), while Eversor are berserkers who just take lots …

Blizzard reveals Diablo 4 seasonal plans and battle pass-

With Diablo 4 now less than a month away—June 6 is the big day—Blizzard has unveiled the details on its post-launch plans, including its seasonal structure, cosmetic microtransactions, and the “completely optional” battle pass.

Diablo 4 will have four seasons per year, each running roughly three months and featuring its own unique “season journey.” Seasons will not expand upon the story of the campaign—that will happen in future expansions, so I guess you can consider Diablo 4 expansion plans confirmed—but will instead offer standalone seasonal questlines with their own “self-contained stories” featuring new characters and narratives.

“Ideas around the seasons are not bound by the campaign,” Diablo general manager Rod Fergusson said during today’s developer stream.

Along with the new story content, seasons will also feature “fresh gameplay,” associate game director Joe Piepiora said. 

“We want to introduce new mechanics and gamepl…

Bethesda’s still responding to negative Starfield reviews with cheesy taglines, and at this point I just want the studio’s reply brigade to log off-

Just over a week ago, I talked about how Starfield was getting a beating on Steam. From where I’m sitting, it’s just a result of hype not meeting expectations. It’s a decent game, it’s just that ‘decent’ is a huge problem when we were all strapped in for the next big Bethesda RPG.

One thing that genuinely bothered me, however, was seeing a Bethesda developer responding to some of those negative reviews in a half-hearted attempt at damage control. It’s not inherently bad for a developer to respond to criticism—maybe not advisable, but not unheard of, especially if it’s taking fair critiques into account. That’s not what’s happening here.

As pointed out by Twitter user Juicehead (thanks, TheGamer), Bethesda is entrenched in a long spree of ‘nuh-uhs’ on Steam, for… some reason. The latest bout of developer replies having taken place yesterday, November 27. None of these recent replies, which I counted at least 10 of, even come close to…

AMD’s new uber gaming laptop APU rumoured to use chiplet design and 16 full desktop-spec CPU cores-

AMD’s upcoming Strix Halo APU is one of the more exciting chips on the horizon, what with its console-like specs and the promise of a more efficient and just maybe more affordable portable gaming. Now a new rumour has emerged indicating it could be a chiplet design using the very same eight-core CPU CCDs as AMD’s next-gen Zen 5 desktop processors.

This particular info dump comes courtesy of some slides posted on the Chiphell forum.  The slides purportedly show the AMD Strix Halo APU, also occasionally referred to as Sarlak, composed of a pair of eight-core Zen 5 CCDs or Core Chiplet Dies plus a monster SoC tile containing various I/O functionality, the memory controller plus Strix Halo’s defining feature, namely its honking great iGPU.

Hold that thought, we’ll come back to the iGPU. The very notion of Strix Halo as a chiplet design is new, but does make sense. Cramming in 16 Zen 5 cores, plus a big iGPU would make for a huge monolithic chip. So, splitting it all up,…

Atomic Heart devs apologise for racist cartoon clip and promise edits-

Mundfish, the studio behind Atomic Heart, has apologised for the inclusion of a short, racially-insensitive clip in the cartoons that play in the game’s save rooms, and promised to edit out the offending parts in a future update to the game. Last week, we reported that Atomic Heart had drawn criticism online for featuring a 1978 episode of the classic Soviet cartoon Nu, Pogodi! in which a brief, racist depiction of an African tribesman can be seen.

“The Mundfish team thanks the PCGamer contributor for bringing this lack of sensitivity to our attention,” the studio said in a statement released, oddly enough, to IGN, and added that it “[apologised] if using the vintage cartoon or music has caused hurt or insult”. Mundfish concluded its statement with a pledge to “edit the parts in question”.

I’m curious to know what form that editing will take. The clip in question was incredibly short—perhaps less than a second long—meaning it would be very easy to snip out. B…

Bethesda says most of Starfield’s 1000+ planets are dull on purpose because ‘when the astronauts went to the moon, there was nothing there’ but ‘they certainly weren’t bored’-

Space is big and, for the most part, kind of dull. The heady thrill of setting foot on planets no human has ever seen aside, most of the celestial bodies in our universe are just big, complicated rocks when you get right down to it. For better or worse, that’s a part of reality that Starfield deliberately tries to capture, according to a recent NYT interview (via VG247) with Ashley Cheng, Bethesda’s managing director, and Todd Howard, who is Todd Howard.

“The point of the vastness of space is you should feel small,” Cheng told the NYT, “It should feel overwhelming.” Addressing fans’ worries that Starfield’s 1000 planets “are going to be boring,” Cheng pointed out that not every planet “is supposed to be Disney World… When the astronauts went to the moon, there was nothing there. They certainly weren’t bored.”

So Starfield’s many globes are meant to be sparse because, hey, the vast majority of planets out there are sparse too. But the sparsity is c…